![]() ![]() So, when your making these "hideouts" the biggest thing you need to worry about, is keeping the atmosphere of the hideout going, while adding in monster variety. Greetings! I'm not sure how much I'll be able to help, but I'll get right to the topic. Sorry for the redundancy, I'm writing what is coming to my mind right now. There are plenty of maps online for ideas, but now I'm looking to fill one of these maps with encounters ![]() What sort of creatures might bandits keep for security purposes? What sort of traps would they have in place for defense? Sprinkle in a trap or two (spike pit, or even a pit to a basement with native creatures ).īasically, I'm asking for ideas to help flesh out a PC Level's 1-3 encounters for a bandit hideout. I was thinking of introducing them to the classic dungeon Gelatinous Cube during this time. I'm looking to "beef-up" the hideout (dungeon? cave? abandoned mansion?) with encounters (more than just the bandits). ![]() The first one will have the PC's be at level one, and ending at level 3. But one of the things I want is two bandit hideouts. I'm designing my campaign on the classic DOS based PC game Quest for Glory: So You Want To Be A Hero (lots is changing to increase the intrigue of the story). I've now been asked to introduce a colleagues husband to RPG's and I've decided to try my hand at designing instead of making a pre-made module. I'm a teacher and was introducing students to tabletop RPG's). I'm still a new GM, having only run "Quest for the Everflame" from Pathfinder (only partially, as the school year ended and I was unable to continue the campaign with my students. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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